View all by lemon-chihuahua
Creator
Follow lemon-chihuahua
Follow
Following lemon-chihuahua
Following
Add To Collection
Collection
Comments
Devlog
RnGesus Slayer
←
Return to RnGesus Slayer
Devlog
Giant mechanic change. Mana and Gold are now reset on new turn.
September 14, 2024
by
lemon-chihuahua
#balance
+ Small bug fixes here and there. + New starting power that will always have: Mana-shield: if player have mana when attacked, mana is reduced instead. At start of new turn, set mana to 0 Healing-gold:...
Continue reading
New Map UI and tons of graphic update
September 09, 2024
by
lemon-chihuahua
#graphic
+ Brand new MAP that made in a hand-draw styles and also show the stage preview a lot better. + Also update the UIs a bit, changing the arts and such. + New tutorial screen so it display the games and...
Continue reading
Huge power nerf. Make game more balance
September 03, 2024
by
lemon-chihuahua
#balance
+ Fix bug that cause chaos-spell power to make you have only 3 spell instead of 4 or 5 or however you choose. + Doubling power nerf: remove your hand at the end of the turn + Chaos spell & power-overw...
Continue reading
Graphics update. New font, new color pallet and new map icons
September 02, 2024
by
lemon-chihuahua
+ New fonts, instead of the default Unity font. Looks pretty good. Feel more medieval, more fantasy. + New map icon. Looks better. + New color pallet. Darker, more edgy, hehe...
Continue reading
Highscore mode added
August 29, 2024
by
lemon-chihuahua
+ Add a proper bonus stage after completing world 1. This will be an impossible boss to kill, and the total damage deal to the boss will be counted as high-score to compare + Update the flying effect...
Continue reading
New title screen, and screenshake!
August 26, 2024
by
lemon-chihuahua
#balance, #game-feel, #graphic
+ New logo and a new title screen. It looks pretty but there's not much to do right now though. + Small game balance here and there. + Add screenshake for reel interactions and when you attack/receive...
Continue reading
Tons of new cards, and huge balance change.
August 01, 2024
by
lemon-chihuahua
+ New spell: Retrigger-all: Cost 15, incremental: +30, Re-trigger all 3 reels, basically, free turn but no spinning + New spell: random-trigger: Cost 2, incremental: +1: randomly trigger a reel. + New...
Continue reading
New spell: combine 2 cards to form a stronger one, and a new enemy effect: protect
July 17, 2024
by
lemon-chihuahua
#balance
+ Add new spell: card-combine: combine 2 identical cards on hand into a stronger card. + Add new spell: Card duplicate: duplicate the lowest level card in your hand. + Overkill-skill balance: reduce o...
Continue reading
New Power! Axe-xecutor, and level 8 power!
July 12, 2024
by
lemon-chihuahua
#balance
+ Spell: Card-upgrade: Increase cost-incremental from +1 to +2. It's too strong at +1. Decrease the starting cost from 2 mana to just 1 mana. + Buff budgetting power. Also update its visual icon. OLD:...
Continue reading
There are 2 worlds now! And you travel between them!
July 11, 2024
by
lemon-chihuahua
#balance
+ The game now have 2 worlds that player move around between. It's still 8 stages like before but if you beat the first worlds, the rewards screen contains all 6 types of rewards. + New spell: Card-up...
Continue reading
Reward-cards balance, enemy-spawn update, and PLAY-ALL button
July 09, 2024
by
lemon-chihuahua
#balance
+ Update card-rewards to also have a chance to give out CURSE cards and DOOM cards. + Slightly increase the rate of CURSE cards appear in shop from 20% to 25%. DOOM rate stay the same at 5% + Optimize...
Continue reading
Double the enemies count! Double the fun (and tons of balance too)
July 08, 2024
by
lemon-chihuahua
+ Tons of new enemies and game-balance: -> Add around 22+ enemies -> New enemy skill: Healing: Enemy will heal each other -> New enemy skill: Inspire: Increase the damage of every-enemy including itse...
Continue reading
Update 0.5c - More animated background - build size fix and more balancing
June 27, 2024
by
lemon-chihuahua
#balance
+ Update ALL the backgrounds to have fancy particles animation. Very pretty UwU + Balance adjustment for all the lower levels enemy. Mostly double the hp of enemy at level 1, 2, and 3. And slight rais...
Continue reading
Animated background UwU and tons of relics balancing
June 26, 2024
by
lemon-chihuahua
#balance, #art
General display fixes, and bug fixes. Add a few new backgrounds with particle effects and animations. Pretty! Relic balance: -> perfect_balance: OLD: if gold is 0 after buying a card, give 2 version o...
Continue reading
Proper rewards and map selection, 2 new cards levels, relics, shop-upgrades and tons of choices.
June 25, 2024
by
lemon-chihuahua
#features, #updates, #balance
So, I have been working hard to deliver this giant update that has tons of changes and will alter the way this game is played significantly. First of all, the rewards UI at the end of the stage is re-...
Continue reading
2024-06-09-Major update #1-Relics and map selection
June 08, 2024
by
lemon-chihuahua
1
#feature, #balance
I have added something like 15 relics into the game. They are powerful artifacts that changes the way the game works. From reviving on dead, gain more money for un-used gold cards on hand, to mana-shi...
Continue reading
2024-06-04-Update #2- Map feature and tons of balancing
June 03, 2024
by
lemon-chihuahua
#feature, #balance
Change-log: 1. Create a new Map-select view . Right now it just let you choose the stage and show the enemy previews, but there will be more in the future. So, stay tuned guys! 2. Remove Max-mana attr...
Continue reading
2024-06-03-Update #1- Minor bugs fix and game-size optimization.
June 02, 2024
by
lemon-chihuahua
#optimization, #bug
+ Fix 2 major game-breaking bugs that cause the game to not functioning properly. + Optimize the game-file-size from 99mb to 60mb. so almost half the size...
Continue reading