RnGesus Slayer is an roguelike deckbuilder where your cards come from a slot-machine! 


Hit the jackpot with luck, rig the slot with your spells, improve your decks with the shop, and together with your wife, challenge the RnGodess in your epic quest to become the ultimate Demon King.

Cards come from slot-machine

Cards with similar type when land will combo to create stronger cards.

Slay bosses to gain strong rewards


Tons of cards and spells to choose and use.


Defeat the godess, and become the RnGesus Slayer!



Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(+1)

Great game. Could you make a downloadable version for Windows, please?

Hi, thanks a lot. I will soon. Right now I'm still pretty much weekly updating the game, so if I make an offline version, it would just become out-dated in like a week, so maybe in 1 or 2 months when I'm finally nailing down the design and everything, I will make a proper offline version, with unlocks and meta-progression system too.

(+1)

if you got a good run it is very fun. Returning spellcards is probably the most critical upgrade to have (power overwhelming). Half cost spell for 5 mana and the goldminting one really allowed me to stack the wheels with powerfull stuff and then when I got max hp spell it went up. Somehow it all feels too powerfull and.

thanks a lot for playing the game and your feedbacks. It sounds like a really nice run. I too think Spell-cards return is super strong and it's one of my favorite relic too. I am still adding tons and tons more new stuffs to the game, so come back every now and then, and also share this game to any friends you think that would like this game, it will help me a lot.

(+1)

What do you think about this game? I'm constantly updating it, so I'm happy to hear your opinions and suggestions to add them to the game. 


Cheers

(+1)

More enemies and more cards variety would be nice. 


A map selection screen and artifacts like in Slay the spire as well, maybe?

The relics idea are pretty neat, but it would be better to have separation between strong relics, one that can be activated almost every turn, to situational relics, one that kind of niche and hard to activate, and boss relics, stuff that change the game and strategy quite significantly, like the one that allows spells to be spammed, or the one that cause you to random your soell every turn