Double the enemies count! Double the fun (and tons of balance too)
+ Tons of new enemies and game-balance:
-> Add around 22+ enemies
-> New enemy skill: Healing: Enemy will heal each other
-> New enemy skill: Inspire: Increase the damage of every-enemy including itself by *amount
+ Buff Lock-shop feature:
OLD: Lock the shop. Shop will not reset when next turn come.
NEW: Lock the shop, BUT cards that is bought will still be refreshed.
+ Actually, remove the LOCK feature entirely since even then I don't just use it that much. The LOCK spot now is replaced with a Utility spell that is changed every-turn
+ Rename RELIC to POWERS. Make more sense I think.
+ Rename the HEALING rewards to Vitality.
+ Adjust the Map-Rewards generation so that it will give out more balanced rewards.
-> For example: Powers reward (most powerful) will only come with "weak" rewards, such as vitality and/or Utilities.
-> Cards/Shop-upgrade/Spells upgrade are considered mid-tier rewards. They will never appear with Powers.
+ Spells-rewards now will give more spell slot. So first pick will add more spell (total of 4), next pick is spell replace (change 1 for 1), next pick is add new spell and so on..
+ Buff the cards reward so it gives higher cards level.
+ GameInfo screen: Add 2 attribues: number of card bought and card removed
+ Sliding in-n-out animation for all the UI-Panels. Looks smoother.
+ Fix a null-error bug that caused when you reset the game WHILE the red arrow is pointing somewhere. This should be mostly invisible to players, but might affect performance
+ Fix bug: POWERS effect that calculate when turn end will not take effect if you end the round by killing the boss.
+ Resize the name-plate of players and enemies by 20% so they don't overlap each other.
+ Update the Wife-POWER-preview so it shows up in its own panel on hover now. Easier to view stuffs
+ POWER icon under the WIFE will only do the bump animation if its POWER effect is activating, instead of always all the POWERs bumping up at the end of the turn like now.
Files
RnGesus Slayer
A roguelike deckbuilder where you cards come from a slot-machine.
Status | In development |
Author | lemon-chihuahua |
Genre | Card Game |
Tags | deckbuilder, Deck Building, gamble, Roguelike, roguelike-deckbuilder, slot, slot-machine, villain-protagonist |
More posts
- Giant mechanic change. Mana and Gold are now reset on new turn.69 days ago
- New Map UI and tons of graphic update74 days ago
- Huge power nerf. Make game more balance80 days ago
- Graphics update. New font, new color pallet and new map icons81 days ago
- Highscore mode added85 days ago
- New title screen, and screenshake!88 days ago
- Tons of new cards, and huge balance change.Aug 01, 2024
- New spell: combine 2 cards to form a stronger one, and a new enemy effect: prote...Jul 17, 2024
- New Power! Axe-xecutor, and level 8 power!Jul 12, 2024
- There are 2 worlds now! And you travel between them!Jul 11, 2024
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